The other noticeable change since the DS game: I didn't see many of the unique, comical elements added in Spirits. In any Bangai-O game, the EX attacks come pretty much one after another, so the screen ends up zooming in and out over and over again, like an EXTREME CLOSE-UP, WHAAAAAAA! The EX attacks are now accompanied not by the system slowing to a crawl, but by a quick zoom on your character that is both impressive-looking and kind of disorienting. And if Treasure doesn't, you can in the built-in level editor. Missile Fury displays in widescreen, allowing more total space for enemies its processing power also allows for more bullets on the screen, with no trace of the slowdown that has become a trademark of the series - though I have no doubt that Treasure will figure out some way to overdo it. It's as frenetic and tense as it sounds, and it's a style of shooter that is completely unique to this series. The levels are also filled with tiny houses, which give you giant fruit that fills your EX attack gauge and gives you points. "EX" attacks allow you to radiate thousands of bullets outward, and increase in power depending on the number of bullets already on the screen. You have a choice of weapons including homing, bouncing, and piercing shots, equippable at the beginning of each stage. ![]() As it turns out, despite having much more screen area to stuff with robots and missiles, Bangai-O HD is actually a bit less insane than its DS predecessor.%Gallery-102643%įor the uninitiated, Bangai-O is a free-scrolling shooter in which you guide a big robot (represented by a tiny sprite) through levels absolutely jammed with other robots, mines, turrets, and other things that fire projectiles, with the goal of destroying a certain number of targets. I was then extremely interested in seeing how the developer would fare with Bangai-O HD: Missile Fury, an updated sequel to the N64/Dreamcast/DS series on a system that is, for all intents and purposes, free of technical restrictions. ![]() It was an amazing feat on Treasure's part to fit Bangai-O, a game about intentionally letting the screen fill with bajillions of bullets, onto the DS.
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